Matterspark is a new Destination Ability introduced on Kepler in Destiny 2: The Edge of Fate. This ability enables Guardians to transform into a ball of energy to traverse through Kepler and solve puzzles.
Players can acquire Matterspark in the first mission of The Edge of Fate campaign. The ability is on a timer, so players must be quick when traversing tight spaces before it expires, or else a revive will be needed. Players can interact with energy panels around Kepler to use Matterspark again.
Controls
For players using default control schemes:
- Jump: Spacebar (Jump key)
- Dash: Right Click (Vehicle Boost key)
- Attack: Left Click (Vehicle Primary Weapon Fire key)
- Exit: E (Interact key)
- Charged Blast: F (Super key)
-
Activate: Tab + E (Ghost Deploy + Interact keys)
Post-campaign unlock
- Jump: X
- Dash: L2
- Attack: R2
- Exit: Square
- Charged Blast: L1 + R1
-
Activate: Touch Pad + Square
Post-campaign unlock
- Jump: A
- Dash: LT
- Attack: RT
- Exit: X
- Charged Blast: LB + RB
-
Activate: Menu + X
Post-campaign unlock
- Jump: Bottom Button
- Dash: Aim Down Sights
- Attack: Shoot
- Exit: Reload / Interact
- Charged Blast: Super Ability
-
Activate: Game Status + Dark Matter Interface
Post-campaign unlock
Attack Troubleshooting
Players having issues with Matterspark’s attack may need to edit their keybind for Vehicle Controls under:
| Input | Settings |
|---|---|
|
Mouse & Keyboard |
Settings > Keyboard/Mouse > Bind the Vehicle Primary Weapon Fire key |
|
Controller |
Settings > Controller > Button Layout: Custom > Vehicles tab > Bind the Vehicle Primary Weapon Fire button |
Motion Sickness and Visual Issue Troubleshooting
We will be making changes to Matterspark soon to reduce motion sickness and visual issues. To help reduce these issues, players may want to adjust their Settings:
| Platform | Settings |
|---|---|
|
PC |
Capping Framerate
|
|
All |
Increasing Field of View Disabling Motion Blur Photosensitivity Tips |